This page is the first few moves, not midgame table management. The deal is four sevens and four sixes, all face up. Sequence caps, Auto, and how Hint marks a move are on FreeCell rules.
Mark the lows before a ready run
At the deal, scan the eight columns and note the Aces, twos, and threes. The deeper they sit, the later the foundations start, and the tighter every landing stays.
Mark the lows before the tidy run
All eight columns are face up. Find the Aces, twos, and threes first. Do not start with the cleanest alternating run.
Gold marks the lows. The left run is already built, but it does not cover an Ace, two, or three, so it is rarely first.
- A, 2, 3
- Ready run
- Bottom card
The same number always deals the same eight columns. The number fixes the start, not which column you break first.
The diagrams are schematic. They are not a required line from a numbered deal.
Read burial first, not the cleanest cascade
Which columns hold the lows, and whether a short or long chain covers them, decides the first breaks. A ready alternating run looks comfortable and often sits nowhere near an Ace. Remember the burials so each later move tells you whether you advanced or only neatened the tableau.
If both moves are legal, uncover a low sooner
You do not flip every Ace on sight. Take the line closest to exposing an Ace, two, or three. Foundations that start early usually loosen later landings. The later you wait, the more often a free cell has to rescue a card.
Break the column that is worth the moves
Do not start with the prettiest cascade. Start with the one that buries a low and is only a few cards from empty.
A pretty column is not always the one to break
The column worth your first moves usually buries a low card and is only a few cards from empty.
Ready run
The colors already build. Moving it only neatens the tableau. The lows are no closer.
Short column over an Ace
Two cards from exposing an Ace. A messier tableau here is still progress.
- Looks tidy
- Buried low
When both moves are legal, prefer the one that uncovers A, 2, or 3 sooner, then the one closer to an empty column.
The diagrams are schematic. They are not a required line from a numbered deal.
Burial plus length beats a tidy run
Ask whether the column is shorter after the move, and whether its bottom card is closer to the light. If yes, a briefly messier tableau is still better than extending a run that only looks good.
A ready run is not automatically profit
Building a whole run feels good. Check whether it uncovers a key card or only buries a low one rank deeper. If it also spends a landing, it is cosmetic. Opening the road matters more than lining the cards up.
Pave the first empty column
The valuable opening work is often not a long build. It is getting one column close to empty. An empty column takes any rank, not only a King.
Name the column most likely to clear
One or two columns are usually a move or two from exposing the bottom card. Find that lane. Shortening it, protecting its build, and skipping a pointless refill are the opening moves that count. Even if you win no card this turn, a column closer to empty is usually not a wasted move.
An empty column is still a cascade
Once it is clear, do not wait for a King the Klondike way. It still takes one card or one already-built run. Use it in the opening to reshuffle and uncover lows. Do not drop a card that has no next landing. How empty columns build is on the rules page.
Do not send a handy card home yet
Aces and twos matter. Legal is not the same as now. In many openings a low card is still the landing another column needs.
If it is still a landing, leave it
A club 6 can go home. That does not mean this is the move. A heart 7 may still need it.
Keep the landing
Leave 6♣ at the bottom so 7♥ can build. You also avoid spending a free cell.
After Auto
This table takes every legal card. Once 6♣ is home, 7♥ often spends a free cell.
- Still a landing
- Already home
Auto does not spare a landing. One Undo restores the whole batch. The timer does not roll back.
The diagrams are schematic. They are not a required line from a numbered deal.
Check the hole it leaves
Sending it home looks like progress and can cut the only route on another column. See whether anything can still land after it leaves. If that is unclear, loosen the cascades first. A foundation card cannot be dragged back. Undo is the only return.
Auto takes every legal card
Auto repeatedly homes every card that currently fits a foundation. It will not spare a landing, and it does not promise the deal stays solvable. Do not let it choose the opening. One Undo restores the batch and the move count. The timer does not roll back.
Park in a free cell only briefly
Each of the four cells holds one card. In the opening you may use one: park, uncover, take it back.
If the next landing is unclear, wait
The stable use is a temporary lift. If you cannot name the next landing after it enters a cell, that cell is not helping the opening. It is spending the sequence cap early. With every cell full and no empty column, you can move only the bottom card.
A free cell is not a ninth cascade
Cards in cells do not build in alternating colors and are not part of a cascade run. Returning to a column, they face the same bottom-card test. Using the cells as storage in the opening is how the midgame suddenly cannot drag.
Neatening versus progress
Neatening makes a cascade look smoother without uncovering a key card, adding a landing, or approaching an empty column. Real progress leaves a visible gain.
At least one of four things should happen
A low is uncovered, a column is shorter, a landing is kept, or an empty column is closer. If none of those happened, you probably only neatened. A few ready runs in a row look fine for five or six moves, then the table tightens. The opening fails from false progress more often than from a messy tableau.
- Did this move advance the deal, or only make it look tidier?
- Does it uncover an Ace, two, or three, or shorten the column that buries them?
- Did you send a needed landing home too soon?
- If a free cell filled, is the next landing already named?
- Is any column closer to empty?
When two lines are both legal
Uncover a low sooner, then approach an empty column, then keep free cells and landings. Compare in that order. Move one is the valuable line, not the smoothest one.
Practice openings on this table
Deals 1–1,000,000 match Microsoft numbering. Hint, Undo, and Replay can check the first round. They do not replace reading the tableau.
Hint solves, then marks
Hint runs Freecell Solver in the browser, then a local heuristic. The first press only marks origin and landing. A second press while that suggestion stays selected plays it. The line is not unique and not guaranteed shortest. If the position cannot be finished, Hint says so. Solving stays on the device.
Unsolvable names the deal, not your first move
An unsolvable start shows Unsolvable beside the table. Eight deals in this million-deal set start that way. A solvable start can still be played into a dead position; Hint reads the position after your moves. Undo restores cards and the move count, not elapsed time. Replay returns to that number's start. The daily deal maps the UTC date to a number, skips those eight starts, and uses the same rules as the home table.
Opening choices
A ready run, and an Ace two cards down
You can build a ready 7-6-5 onto a bottom card. Another column is two cards from a spade Ace.
Break the short column over the Ace. Building 7-6-5 only neatens the tableau. The Ace is no closer, and the foundations do not start. When both moves are legal, uncover a low sooner.
The blocker fits a free cell, then nowhere
A bottom card covers a low. A free cell is empty. After you park it, it will not build onto any column and will not go home.
Do not park it. Opening cells are a short lift: the card has to leave again soon. If you cannot name that landing, the cell is already spending the sequence cap.
Club 6 can go home, heart 7 still needs it
The club 6 fits its foundation. A heart 7 is still in the columns, and no other black 6 is free.
Leave the landing. Auto will take the club 6, and the heart 7 often spends a free cell. You cannot drag a foundation card back. Undo restores the whole batch.
Opening questions
Should move one always uncover an Ace?
No. Prefer the line closest to exposing an Ace, two, or three. Do not stare at one card. Watch which line starts the foundations sooner.
Opening scanWhy does a smooth opening seize up after five or six moves?
Many easy builds only neaten a cascade. They do not uncover a low, keep a landing, or approach an empty column. A few ready runs in a row look fine, then the midgame has no slack. The opening fails from false progress more often than from a mess.
Neatening versus progressWhat is wrong with building a long run first?
The run is not the problem. It often buries a low deeper and spends a landing. Unless that run uncovers a low or helps clear a column, it should not be first.
Which column to breakMay move one use a free cell?
Yes, if you can name the next landing. Park, uncover, return. If it cannot leave on the next move, that is usually a poor opening.
Opening free cellsShould the opening send cards home at once?
Legal is not the same as now. If the card is still a landing, keep it in the cascade. Auto will take every legal card. Do not let it choose the opening.
Landing diagramMust an empty column start with a King?
No. It can take any card or any already-built legal run. Reading a FreeCell vacancy as Klondike will skip legal 5s.
The first empty columnIf two lines are both legal, which one?
Uncover a low sooner, then approach an empty column, then keep free cells and landings. Move one is the valuable line, not the smoothest one.
How to chooseIs Hint's first mark the best opening?
No. Hint runs a solver in the browser. The first press only marks; the second plays. It is not unique and not guaranteed shortest. Unsolvable names the deal. After you have moved, Hint reads the current position.
Hint on this tableBefore move one
- Mark which columns bury the Aces, twos, and threes.
- Check whether this move uncovers a low, approaches an empty column, or only neatens the tableau.
- Check whether a card that can go home is still a landing. Do not let Auto decide.
Empty columns take any rank, but still only one card or one run. With every free cell full and no empty column, you can move only the bottom card. When a move is unclear, trust the highlighted landings and the matching section on the rules page.
Deal a hand in this order